Alexander Schuurman

Level and Mechanical Designer

Junior Programmer

Specialises in VR

Go to my projects

Greetings! I'm Alexander Schuurman, a Dutch Level and Mechanical Designer deeply immersed in XR development, particularly in the realm of VR. Whether I'm crafting immersive experiences or diving into the latest VR games and news, I'm deeply entrenched in the world of virtual reality. With proficiency in Unity and CSharp, I specialise in creating captivating XR games, leveraging technologies like the VR Interaction Framework (VRIF) to ensure seamless and immersive experiences for players.

In addition to my practical experience, I'm currently studying at Hanze University of Applied Sciences, where I collaborate with peers on various XR projects. During my internship, I led a project showcasing my ability to take on leadership roles and deliver results in a team setting. I thrive on playtesting sessions, gathering invaluable feedback to refine and perfect my XR creations, ensuring they're polished and enjoyable for players.

My portfolio showcases a diverse collection of XR projects alongside non-VR games, reflecting my expertise in XR development while demonstrating versatility across different gaming platforms. While my focus lies in XR, I maintain a keen interest in non-VR games, exploring new concepts and mechanics to enrich gaming experiences. From captivating worlds to dynamic gameplay mechanics, each project pushes the boundaries of virtual reality. I'm passionate about continuing my journey in XR development, creating immersive experiences that captivate audiences worldwide. Join me as we explore the boundless realms of virtual reality together.

Maze of Loch Coethach

Designer

Programmer

Check out the Maze of Loch Coethach

Graduation project: AR Smoke Development

Designer

Programmer

AR

Check out my graduation project

Intership: StressSpace

VR

Designer

Programmer

Project lead

Check out: StressSpace